Skyrim investing in shops bug hall
Houses tied to factions, spouses, and remote shacks are not included in this guide. Updated August 10th, , by Charles Burgar: Purchasing property is one of the many things you can do in Skyrim, giving you a place to store and showcase your exotic items. While finding each house is somewhat easy, purchasing and build them is a whole other story.
We've updated this guide to give detailed prerequisites and Gold costs tied to each house in Skyrim, including those tied to the Hearthfire DLC. We've also clarified which Hearthfire house comes from which Hold in Skyrim.
Skyrim statue house and mountains Skyrim has nine unique player houses that are customizable. Out of the nine available houses, six of them are pre-built, while the other three are tied to Hearthfire's crafting system. The keys are sold by third-party providers such as Humble Bundle in which a portion of the sale is given back to the publisher or distributor , distributed as part of a physical release to redeem the game, or given to a user as part of promotions, often used to deliver Kickstarter and other crowd funding rewards.
A grey market exists around Steam keys, where less reputable buyers purchase a large number of Steam keys for a game when it is offered for a low cost, and then resell these keys to users or other third-party sites at a higher price, generating profit for themselves. Other users can subsequently rate these reviews as helpful, humorous, or otherwise unhelpful, which are then used to highlight the most useful reviews on the game's Steam store page. Steam also aggregates these reviews and enables users to sort products based on this feedback while browsing the store.
In particular, Valve announced in March that it mark reviews they believe are "off-topic" as a result of a review bomb, and eliminate their contribution to summary review scores; the first such games they took action on with this was the Borderlands games after it was announced Borderlands 3 would be a timed-exclusive to the Epic Games Store.
Later that year, Valve added the ability to trade in-game items and "unopened" game gifts between users. Steam Coupons can be provided to users by developers and publishers; users can trade these coupons between friends in a similar fashion to gifts and in-game items.
For example, Team Fortress 2—the first game supported at the beta phase—incurred both fees. Full support for other games was expected to be available in early Entertainment offering the Mad Max films alongside the September release of the game based on the series , [] Lionsgate entered into agreement with Valve to rent over one hundred feature films from its catalog through Steam starting in April , with more films following later.
Users earn points through purchases on Steam or by receiving community recognition for helpful reviews or discussion comments. These points do not expire as they had in the prior sales, and can be redeemed in the separate storefront for cosmetics that apply to the user's profile and chat interface. An attempt occurred in November , when Valve temporarily closed the community forums, citing potential hacking threats to the service.
Days later, Valve reported that the hack had compromised one of its customer databases, potentially allowing the perpetrators to access customer information; including encrypted password and credit card details. At that time, Valve was not aware whether the intruders actually accessed this information or discovered the encryption method, but nevertheless warned users to be alert for fraudulent activity.
Once locked, activity by that account on other computers must first be approved by the user on the locked computer. To improve security, the company announced that new restrictions would be added in March , under which day holds are placed on traded items unless they activate, and authenticate with Steam Guard Mobile Authenticator. High-profile professional gamers and streamers lost access to their accounts.
While these changes brought Steam's privacy settings inline with approaches used by game console services, it also impacted third-party services such as Steam Spy , which relied on the public data to estimate Steam sales count. The vulnerability was then reported to Valve via the program, but it was initially rejected for being "out-of-scope".
Following a second vulnerability found by the same user, Valve apologized and patched them both, and expanded the program's rules to accept any other similar problems in the future. The Steam interface allows for user-defined shortcuts to be added. In this way, third-party modifications and games not purchased through the Steam Store can use Steam features. Valve sponsors and distributes some modifications free of charge; [] and modifications that use Steamworks can also use VAC, Friends, the server browser, and any Steam features supported by their parent game.
For most games launched from Steam, the client provides an in-game overlay that can be accessed by a keystroke. From the overlay, the user can access his or her Steam Community lists and participate in chat, manage selected Steam settings, and access a built-in web browser without having to exit the game. As a full version on February 24, , this feature was reimplemented so that users could share screenshots on websites of Facebook , Twitter , and Reddit straight from a user's screenshot manager.
Steam's "Big Picture" mode was announced in ; [] public betas started in September and were integrated into the software in December Newell stated that Big Picture mode was a step towards a dedicated Steam entertainment hardware unit. It was released alongside free versions of Portal 2 and a standalone program called "Puzzle Maker" that allowed teachers and students to create and manipulate levels. It featured additional authentication security that allowed teachers to share and distribute content via a Steam Workshop-type interface, but blocks access from students.
Users can participate in forums hosted by Valve to discuss Steam games. Each user has a unique page that shows his or her groups and friends, game library including earned achievements, game wishlists, and other social features; users can choose to keep this information private. Using them, players can trade with other Steam users on the Steam community Marketplace and use them to craft "Badges", which grant rewards such as game discount coupons, emoticons, and the ability to customize their user profile page.
This requirement can be fulfilled by making any purchase of five dollars or more on Steam, or by adding at the same amount to their wallet. Steamworks also provides Valve Anti-Cheat VAC , Valve's proprietary anti-cheat system; game servers automatically detect and report users who are using cheats in online, multiplayer games.
Associated with that, Valve gave developers means of communicating when special in-game events are approaching through Steam Events, which appear to players on the revamped Library and game profile pages. The API also provides anti-cheating devices and digital copy management.
In February , Valve announced that it would begin to allow developers to set up their own sales for their games independent of any sales that Valve may set. This program allows for developers to release functional, but not finished, products such as beta versions to the service to allow users to buy the games and help provide testing and feedback towards the final production.
Early access also helps to provide funding to the developers to help complete their games. Valve generally honors all such requests, but clarified that they would evaluate some requests to avoid giving keys to games or other offerings that are designed to manipulate the Steam storefront and other features. For example, Valve said that a request for , keys for a game that has significantly negative reviews and 1, sales on Steam is unlikely to be granted.
Depending on the title, new levels, art assets, gameplay modifications, or other content may be published to or installed from the Steam Workshop through an automated, online account-based process. The Workshop was originally used for distribution of new items for Team Fortress 2; [] it was redesigned to extend support for any game in early , including modifications for The Elder Scrolls V: Skyrim. Since then, Valve have sought ways to enable more games to be offered through Steam, while pulling away from manually approving games for the service, short of validating that a game runs on the platforms the publisher had indicated.
Developers were able to submit information about their games, as well as early builds or beta versions, for consideration by users. Users would pledge support for these games, and Valve would help to make top-pledged games available on the Steam service. Those fees were donated to the charity Child's Play. Once they apply, a developer must wait thirty days before publishing the game as to give Valve the ability to review the game to make sure it is "configured correctly, matches the description provided on the store page, and doesn't contain malicious content".
Valve anticipated that the volume of new games added to the service would further increase with Direct in place. Curators can set up descriptors for the type of games they are interested in, preferred languages, and other tags along with social media profiles, while developers can find and reach out to specific curators from this information, and, after review, provide them directly with access to their game. This step, which eliminates the use of a Steam redemption key, is aimed to reduce the reselling of keys, as well as dissuade users that may be trying to game the curator system to obtain free game keys.
To help assist finding and removing these games from the service, the company added Steam Explorers atop its existing Steam Curator program, according to various YouTube personalities that have spoken out about such games in the past and with Valve directly, including Jim Sterling and TotalBiscuit. Any Steam user is able to sign up to be an Explorer, and are asked to look at under-performing games on the service as to either vouch that the game is truly original and simply lost among other releases, or if it is an example of a "fake game", at which point Valve can take action to remove the game.
For example, an initial experiment released at launch was the Interactive Recommender, which uses artificial intelligence algorithms pulling data from the user's past gameplay history, comparing it to all other users, as to suggest new games that may be of interest to them. Charts replaced a previous statistics page to be more comprehensive, and features content that had previously been part of third-party websites including SteamSpy , SteamDB, and SteamCharts.
For example, the Steam version of From Dust was originally stated to have a single, post-installation online DRM check with its publisher Ubisoft, but the released version of the game required a DRM check with Ubisoft's servers each time it was used. At the request of Ubisoft, Valve offered refunds to customers who bought the game while Ubisoft worked to release a patch that would remove the DRM check altogether.
Though the developers Hammerpoint Interactive altered the description after launch to reflect the current state of the game software, Valve removed the title from Steam and offered refunds to those who had bought it. Starting in June , Valve has taken actions against games and developers that are " trolling " the system; in September , Valve explicitly defined that trolls on Steam "aren't actually interested in good faith efforts to make and sell games to you or anyone" and instead use "game shaped object" that could be considered a video game but would not be considered "good" by a near-unanimity of users.
In May , Valve identified that there were several games on the service with trading card support, where the developer distributed game codes to thousands of bot-operated accounts that would run the game to earn trading cards that they could then sell for profit; these games would also create false positives that make these games appear more popular than they really were and would impact games suggested to legitimate players through their store algorithms, affecting Steam's Discovery algorithms.
Subsequent to this patch, games must reach some type of confidence factor based on actual playtime before they can generate trading cards, with players credited for their time played towards receiving trading cards before this metric is met. Valve plans to use the same approach and algorithms to identify these types of games, limiting these games to only one thousand total achievements and discounting these achievements towards a user's statistics. Valve cited that these were cheap "fake games" that relied on "asset flipping " with pre-existing Unity game engine assets so that they could be published quickly, and were designed to take advantage of the trading card market to allow players and the developers to profit from the trading card sales.
Valve removed the games, and built in additional trade protections, warning users of trades involving recently released games or games they do not own to prevent such scamming. Most appeared tied to a Russian publisher that had operated under several different names. A Valve representative stated that they "recently discovered a handful of partners that were abusing some Steamworks tools" as rationale for the removals.
For example, Eek Games' House Party included scenes of nudity and sexual encounters in its original release, which drew criticism from conservative religious organization National Center on Sexual Exploitation , leading Valve to remove the title from the service. Eek Games were later able to satisfy Valve's standards by including censor bars within the game and allowing the game to be readded to Steam, though offered a patch on their website to remove the bars.


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He has nothing to sell to me and I have nothing to sell to him. So far, only this one mercahnt, Balethor in Whiterun, is having this problem. Now he DID give me some item out on the street whem I very first got to Whiterun and said something about "dont think this means we're married" or some such.
I dont remember what the item was tho. I have noticed that with playing the Wood Elf, my character seems to be more attractive to others and I get more complimentary remarks from passing NPCs. Is there maybe some racial disparity about Bretons dealing with Bosmers??? To engage in trade with your spouse, wait until they go inside, or if they are a follower you can ask them to follow you and lead them inside. Bugs[ edit ] The game does not save or load inventory and gold contents of merchants.
They remain in memory, lost when the game's process terminates. As a result: Loading a saved game before trading with a merchant does not restore that merchant's state. For example, if you initiate trading with a merchant who has gold, sell things to them until they only have 20 gold left, then load a saved game, the merchant's gold will still be at Any items you bought before reloading will also be gone from the merchant's inventory. Closing the game and opening it again resets all merchants' inventory and gold contents.
You can sell items to a group of merchants until they run out of golds, save and close the game, re-open and reload the game, and resume selling items to the same merchants whose inventory and gold contents are reset. Another way to cause a trader to reset prematurely is to save your game, attack them until they become hostile, and then reload the saved game.
Trading with vendors becomes unreliable when their gold reserves exceeds 32, The game's internal trading mechanism mistakenly treats their gold quantity as a signed bit integer , whose value could be between and
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It is just that they will only pay up to a certain amount of gold for a single item, or a single stack of items. You can then summon him to your location, regardless of whether you are in Solstheim or Skyrim. Notes[ edit ] Merchants who are also Trainers add the gold that you pay them for training to the gold they carry in their personal inventory.
As such, it then becomes available to be used for bartering as all personal items not equipped can be purchased from a merchant. Resetting the Speech perk tree using the Black Book Waking Dreams DB does not affect investments that you may have previously made with merchants. If you move your spouse to one of the homesteads added by the Hearthfire add-on, they will often wander around outside the house where their merchant chest will not be available. To engage in trade with your spouse, wait until they go inside, or if they are a follower you can ask them to follow you and lead them inside.
Bugs[ edit ] The game does not save or load inventory and gold contents of merchants. They remain in memory, lost when the game's process terminates. As a result: Loading a saved game before trading with a merchant does not restore that merchant's state. For example, if you initiate trading with a merchant who has gold, sell things to them until they only have 20 gold left, then load a saved game, the merchant's gold will still be at Sometimes Karliah and sometimes Brynjolf too get stuck just inside the entrance and won't proceed further.
This happened to me if I went ahead to quickly right after entering. To keep that from happening, just wait by the door until Karliah and Brynjolf start talking, they should start walking soon and then you just follow them. Simple, easy fix. Another bug which you can find more tips for on the Trinity Restored Skyrim wiki page involves Karliah walking away before she opens the gate.
There are multiple things to try listed on the aforementioned page, but here's what worked for me: After Karliah finishes talking to Brynjolf about becoming Nightingales in the hall right before the gate she turns to you and asks if you're ready. Say you don't fully understand the terms and then exit the conversation while she's explaining.
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