Wits and wagers betting rules holdem
From Richard: I dedicate this book to the partners at my law firm who have Others who are active in the hand can still make wagers, but those bets con-. Wits & Wagers Party Game North Star Games NSG Ages 10+ 4. SPONSORED Vintage Milton Bradley Strategy Poker Game # basis of a lack of uniformity between gambling and investing laws. the recipient to receive money or credit as a result of bets or wagers, or. PLACE GAMBETTA CAEN NORMANDY
I like to have a variety of game mechanics in my game library. It gives a good selection when you have people over to play games. Not everyone will like every mechanic. The dice game, King of Tokyo Press Your Luck — Games where you repeat an action until you decide to stop due to the increased risk of losing points. Typically only one person can select an action at a time, and thus can lead to blocking other players from what they are after.
Usually a game piece is used by each player to select an action. Stone Age, Harbour, Harvest, Charterstone Trick Taking — Typically a card game that on each players turn, play a card to make a trick which is then awarded to a player. It refers to any anthropomorphic playing pieces in a game. These are typically wooden pieces.
Filler Game — A easy game to teach that plays quickly. Heavy Game — Having complex rules and strategies or long play time. Light Games — Having simple rules and strategies or a short play time. Legacy Game — A game that gets permanently changed after playing it due to the campaign that goes with the game. Hope this helps with some of the mechanics and terms used when talking about board games.
I just hit the most common ones. The players could not double down. All the strategy decisions belonged to the dealer. Understandably, the French game proved unpopular. There are now hundreds of variations of Blackjack with different rule sets and odds played all over the world. We add Jokers to the deck for more winning hands and more payouts for players.
The Jokers count as 12 or 2. Players win 4 times their wager if their first two cards are Jokers. Players are paid for any Blackjack unless the Dealer also has Blackjack. A Player 22 is not a bust if the Dealer also has a You can win up to times your bonus wager. And with the added Jokers, there is more opportunity for dealer busts that pay more. Unlike Nevada Casinos or Indian Casinos, at the California Grand Casino you also can wager on the dealer hand against all the other players.
As tempted as you might be to watch the dealer put out the cards for the flop, turn and river, it can be far more profitable to watch the other players watch the dealer put out the cards, especially the pre-flop raiser and any players who act after you.
Do they stare at the board trying to make sense of it or do they look at the flop quickly and then look away because they connected just as pre-flop a player with a good hand will look at their hand quickly then put it down? Are they touching their chips? Are they relaxed or tight when and after they bet?
Are any of the players acting differently than normal? Think about how long they take to act. A bluffer may act faster. While pausing may be a sign of a value bet, someone who checks slowly at any point may want you to think they have a stronger hand than they do and needed more time to decide.
A quick bet may be stronger. A quick call may indicate a drawing hand or a weak kicker. Also pay attention to how your opponents place their poker chips in the pot when betting and calling. Do they count out the chips deliberately?
Do they drop a pile out haphazardly, or place them down carefully. How much force do they use to put the chips down? For some players excess force when betting can indicate a bluff. Regardless, you are looking for a relationship between how they act and what hands they show.
Lastly, remember to consider the players who have already folded their cards. If two 5s come on the flop and a player who folded pre-flop grunts or makes a face, they may have folded one of the remaining 5s. For example, suppose in a no-limit game, you open the betting from late position with a pair of 8s. The small blind, a loose player who checks and calls, is the only caller. The flop comes The small blind checks, you bet a little more than half the pot, and he calls.
The turn is a 9 and you see another player who already folded make a face and turn away. You suspect that player folded a 9. The small blind checks and you check back. The river is an 8. The small blind checks, you bet and the small blind immediately shoves all in for 5 times the size of the pot.
Well, the small blind clearly has a hand. He usually folds on the river when he misses, but here he quickly shoved. If he thought you were bluffing or he had only a straight, he may have paused longer before he folded or called. So with this board there are a few possible strong hands: quad 9s, quad 6s, and full houses: 9s over 6s, 9s over 8s, 8s over 6s, 6s over 9s or 6s over 8s. You have the fifth best of these hands.
Your first thought might be that you are in danger, but then you start running through his possible hands. You are pretty sure another player folded a 9, so that rules out quad 9s. That also means that the chances of 9s over 8s or 6s is less since there is only one 9 not accounted for.
So even though there are four hands that beat you, the odds of the small blind having a six is higher than the odds of him having two 6s or one 9. The small blind turns over a K 6 suited. And there is a surprising amount of information available from watching the other players even after you fold, especially in No Limit Texas Hold Em.
Are their body and eyes relaxed or does the player seem stiff? What did they do differently and why? Where are they looking? Be careful as well to distinguish how they act when the action is on them, while they are waiting for action and after they act.
The same behavior may mean different things in each instance. What are specific things to look for? Well start before the flop by watching other people look at their cards. How long does the player look at their cards? Players that see two Aces tend to keep their hand close to the table and put their hand back down quickly. There is an almost instinctive fear that other people may see their cards. Players looking at hands closer to the bottom of their opening range may lift their cards higher and perhaps look at them a split second longer.
Notice what the player does after they put their cards down. If the player looks at or touches their chips, that may mean they intend to play that hand. Notice how they look at or touch their chips. See if you can discern a pattern correlated to when they raise or call. And definitely look to your left. The information about what people may do after you act is potentially more valuable since the players to your right will have acted before you.
If so, then watch them do so whenever you can. If you see that a player to your left is likely to call, you may want to play your drawing hand and see if there is a multi way pot, or raise to chase them out. If you see they are going to raise, you may want to tighten your range. If on the other hand, you can tell they are going to throw away their hand, you might play more aggressively. These are a few basic concepts pre-flop.
You may end up raising as a bluff or semi-bluff. Suppose pre-flop you are in early position with Q J of diamonds. You limped or made a small raise pre-flop only to have a solid player in middle position raise or re-raise, which you called. You go into the flop heads up. When the flop comes 10, 8, 4 rainbow with one diamond, you have a backdoor flush draw, a straight draw and two overcards.
You check. The pre-flop raiser bets and you think you are behind but before folding you pause to consider the odds of calling to see if one of your draws improves. But as you start to put your opponent on a hand, you consider whether his bet is a continuation bet with overcards probably stronger overcards than yours or whether he is protecting a pair or better. You know that pairs are less common for starting hands than his other possible hands, like AK — AJ, all of which missed the flop.
Check-raising is a very strong move in poker, and sends a clear message that you think you are ahead. By check-raising you are putting a great deal of pressure on your opponent to decide whether continuing with the hand makes sense. They have to consider not only the chips needed to call, but what may happen after the turn, when you possibly bet again. You also have to consider your own table image in calculating the odds of whether they will believe your check-raise is strong and fold.
You will have to make the same calculations after the turn if they call your check-raise. Of course, if you check-raise and get re-raised you will know where you stand. In addition, if you do check-raise here and then give up your hand to a re-raise, next time you check-raise with a monster, you may get called or re-raised. One thing to consider when check-raising as a bluff or semi-bluff is how much money you will have left in your stack after the raise.
You must be careful check-raising when short-stacked. Without the threat of more bets to come your bluff will be less powerful, and you may find yourself committed to the pot with a marginal hand. So while in most cases I would fold in this situation and not continue to play this hand out of position, if you think you have a good read on your opponent, check-raising can be the right move. In our Bay Area Pai Gow Poker game , the Joker is fully wild — it can be any card — and can be used to make any hand, not just as an Ace or to complete straights or flushes, giving you more ways to make a winning hand.
You can also wager on the Dealer hand and have the advantage of playing against all the other players. You separate your 7 cards into a 2-card and a 5-card poker hand. Your 5-card hand must outrank your 2-card hand. Your 2-card hand plays against the Dealer 2-card hand and your 5-card hand plays against the Dealer 5-card hand. The hands are ranked using standard poker hand rankings, i. If the Dealer wins both hands, the Dealer wins. The Dealer wins any 2 or 5-card hands that tie. This is a built-in advantage for the Dealer hand but at the California Grand Casino every player gets a chance to bet on the Dealer hand.
You are often dealt hands that can be set in different ways. If you want to increase the odds of a push, you might set one hand very strong and the other weaker, or you might try to balance your hands in order to win both. The most common decision you make is when you are dealt two pair. When should you put both pair in the 5-card hand, and when should you split the pairs and put one in each hand?
In addition, since we play with a fully wild Joker, how does that change how you set your hands? The Dealer hand is always set house way, but the player betting on the Dealer hand can reset the hand another way. Setting Your Hands: Both Hands are Equally Important If you set your own hands, because you need both hands to win in order to win your wager, you should never neglect your 2-card hand.
A simple rule to remember is that ideally you would like to have an Ace high or better in your 2-card hand. And you would like at least of pair of 7s in your 5-card hand. Here are a few specific situations, including advice on how to play your Joker. At any time you can ask the dealer for advice. Five of a Kind.
Put the Joker with the highest single card in the 2-card hand, and keep four of a kind in the 5-card hand. Four of a Kind with a Joker. If these are fives or lower, keep them together. Otherwise put the Joker with the highest single card in the 2-card hand, and keep three of a kind in the 5-card hand. Four of a Kind No Joker.
You do not have to be smart to play it, but it would certainly help you out. Being a trivia buff will not always work with this game, though, because this trivia game is all about numbers. Plus, the questions are intricate, obscure, and random. If you are interested in playing this game, read on further to know. What is Wits and Wagers? You can expect up to 25 minutes of pure chaotic entertainment with your mates.
I recommend playing it with seven or more players to add fuel to the flame. It received a second edition by A designated person asks the players a question whose answer is a number every round. After everyone has placed their guesses, they can put their bets on which number they think is the closest to the answer. The guess closest to the answer without going over it is the right guess, and everyone who bet on that guess wins some points.
You can see the logo at the top of the board and eight long rectangles with round edges in the middle occupying most of the space. You use the boards to put your guesses in for each question. Then, you place your chips on the guesses. As the name suggests, it is the board where you place your bets on. Wits and Wagers Poker Chips The red and blue poker chips in Wits and Wagers have two functions: betting more and scoring. They are round, flat plastic chips you can put below betting chips to increase your bet on a particular guess.
Red poker chips are worth one point, and the blue ones are worth five points. You use the number of points represented by the chips for scoring too. They are numbered accordingly, and the questions have sources for their answers. For example, some questions will ask you about a world record metric, which comes from the Guinness World Record. A designated person must pick up a new question card for each round and read the question numbered similarly to the current round. So, if it is currently the sixth round, the designated person must ask the sixth question.
There are a hundred question cards in total, meaning you can ask a whopping questions. You use these to place your bets on the closest answer on the board. You can place these separately on different guesses or collectively on the same guess. Each betting chip is worth one point. Wits and Wagers Dry-erase Pens Each player has a dry-erase pen to write their guesses with. All of them are usually black, although some editions or revisions of the game may offer different colors.
You can use other dry-erase pens if the provided are lost or damaged. Wits and Wagers Answer Cards Each player has a dry-erase board to write their guesses on, and each board has a colored border per player. The base game can support seven players if you are playing with more, you can do seven groups or below ; thus, there are seven differently-colored boards. They are colored to identify which guess belongs to which player or team.
Wits and Wagers Sand Timer The players have 30 seconds every time they answer the question for each round. The sand timer included in the board game will aid you in counting down to precisely 30 seconds. Flip the sand timer where the bulk of sand is on top and wait until all of the sand falls down the bottom chamber.
If you have lost this sand timer, you can use a counter on your phone. Wits and Wagers Rules Manual The rules manual for Wits and Wagers is helpful to quickly glance at the rules from time to time in case clarification is required. The second edition manual only has three pages, so you can reference it when you want to.
How to Play Wits and Wagers Wits and Wagers is a game where players play simultaneously with each other. There are seven rounds, and each round has what I like to call two stages: the guessing stage and the betting stage. Everyone first guesses the answer to the given question, and after that, everyone must place their bets on what they think is the closest answer.
I will include these two stages in separate sections in my guide to elaborate on them further. Furthermore, I will also have two other steps: setting up the game and determining the winner. Follow the steps below: Determine the number of players. Set up each player or team. Designate a banker. Set up the betting mat. Determine the Number of Players Wits and Wagers is a game for 4 to 20 participants, or even more! However, the game can accommodate only seven players.
So, if you are playing with more than seven participants, you can group yourselves that would fit seven teams or less. For example, if you are playing with fourteen players, you can group yourselves into two and have seven teams with two players each. Sometimes, you cannot distribute the number of players evenly. For example, if you have 11 players, it is hard to divide everyone into teams with equal members. So, it is up to you to determine the capabilities of each person.
In the case of 11 players, you can have five teams having two members each plus a one-man team. Questions 2 - 7: Players will win Poker Chips for betting correctly. These Poker Chips can be bet according to the following rules: Poker Chips must always be placed underneath a cardboard Betting Chip.
This way the Banker will know who placed each bet. Players may place any number of Poker Chips underneath each Betting Chip. There is no limit as to how much players can bet. Players can still only place a maximum of two bets per question.
Poker Chips are lost if they are bet on the wrong guess. Betting Chips are always returned, even if they are bet on the wrong guess! Closest Guess Without Going Over: The winning payout slot will have the guess that is closest to the correct answer, without going over. Step 5: Pay The Bonus The Banker awards a bonus of 3 red poker chips to each player or team who wrote a guess that was placed in the winning payout slot. The Banker collects the Poker Chips that are not on the winning payout slot and returns them to the bank.
Winning Bets: The Banker pays each player or team who bet on the winning payout slot. Payouts depend on the number of chips bet and the payout odds. The Banker also pays a bonus of 3 white Cardboard Chips to each player or team who wrote the winning guess.
For each new round, the Question Reader begins again with Step 1. End of the Game The player or team with the most points at the end of the 7th question wins the game! In the case of a tie, the team with the youngest player wins. The Question Reader should return the 7 used Question Cards to the back of the deck.
When you start a new game, draw the 7 cards from the front of the deck. This way, you won't repeat a question until you have gone through all questions! Sort these guesses from smallest to largest according to the examples below. Important note: If multiple players or teams write the same answer, place them in the same playout slot. Split Wager Chips between any two payout slots. Players or teams do not have to bet on their own guess. Players or teams may only bet on a payout slot that has a guess in it, unless it is the "Smaller than the smallest guess" slot.
During the second betting period, it is OK for players to move their bets. Betting Your Cardboard Chips: After the first round is completed, some players or teams may have won additional Cardboard Chips. These may be added to bets using the following rules: Cardboard Chips must always be stacked underneath a Wager Chip. Players or teams may stack any number of Cardboard Chips underneath each Wager Chip.
However, players can still only place a maximum of two bets per question.
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The players or teams have 30 seconds to bet their two chips. The goal is to bet on the guess that is closest to the correct answer, without going over it. The two Betting Chips can be bet in one of the following ways: Place both betting chips in the same payout slot.
Divide their betting chips between any two payout slots. There is no need to place a bet on your own guess. Correctly placed bets will earn players red and blue Poker Chips. Players can bet these chips as follows: A red poker chip is worth one point just like a cardboard betting chip. A blue poker chip is worth five points. A poker chip must always be placed underneath a cardboard betting chip. In this way, the Banker knows who placed each bet. Under each Betting Chip, players may place any number of Poker Chips.
There is no limit to how much players can wager. A maximum of two bets can still only be placed per question. If you bet on the wrong guess, you will lose your poker chips. Betting Chips are always returned, even if they are bet on the wrong horse 4. Determining the winning guess The Question Reader flips the card over and reads the answer. Closest Guess Without Going Over The winning payout slot will have the guess that comes closest to the correct answer, without going over.
Paying the Bonus A bonus of three red poker chips is awarded to each player or team who makes a guess that was placed in the winning payout slot. The Banker collects all Poker Chips that are not on the winning payout slot and returns them to the bank. Winning Bets Each player or team who bet on the winning payout slot is paid see examples below The cardboard betting chips and the red poker chips are worth one point each. The blue poker chips are worth five points. Next Question Players return their Answer Cards.
If players forget how many questions they have asked, they can count the blue-side-up Question Cards. How to Win The player or team with the most points at the end of the 7th question wins! If there is a tie, the team with the youngest player wins.
Questions should be returned to the back of the deck by the Question Reader. Place these in a central area, players will need to collect these throughout the game as they gain points. This is where the action happens. Be careful not to reveal that back because that is the answer it is.
This is the question that all players will need to write a number answer for all questions ask for a number in a range so you will always be able to guess. Each player uses their dry erase board marker to write an answer on their mini shite board in that time. You build out from the middle, so if you have a 3 player game, one goes in the dead center 2 to 1 space and one goes to either side of that number.
With an even number of players, you skip the middle space and play around it. Players have this period of time to place their wager. Each player starts with 2 wager chips and each round they use them to bet on the answer or answers that they think are right. You do not have to bet on your own answer and you can either split these up or put them on the same space. You can move these around you just have to be finalized once the timer stops. Whoever is the closest without going over is the winner.
That person gets 3 points 3x red chips for having the correct answer. This is always 3 points, regardless of the board space you are on. Multiple the number of chips there times the payout. If you have 2 wager chips on a 3 to 1 space and it wins, you get 6 chips total. There are seven of these and they correspond to the question number. Each new round you read a new question number, so from a new card, in the second round you are now reading the second question.
You know when you are reading the seventh question, that is the final round. You can only add them to your wager chip bets but any chips you put on a square that is correct, also get paid out, and any extra chips played on an incorrect space, are lost forever.
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